Update 0.2 The Vroom Vroom update
• The game was leaking memory all over the place, 4000 unused nodes just eating my memory, and useless turn system checks that cause lag, now this is no longer the case,
• 0.2 Improves performance of the game due to me fixing almost all the fundamental errors i have made while starting out in godot, the performance gains aren't that big, maybe a +50% boost, and i can now play for more than 45 minutes without lagging to death because of memory leaks
• Nerfed the hell out of natural health regeneration so late game runs won't regenerate 75% of hp every 3 turns, now it will always regenerate a static 5% of max HP
• The level editor was also improved, now no longer need to submit the trigger parameters to apply them, it was just an unnecessary annoying thing, and triggers now can play sounds when firing
• The tilemap Color can now be changed in the level editor, and the tilemap texture too (with the limitation of keeping all the default tile parameters in the same coordinates of your tilemap)
•Added a beastiary to view all the mobs you have encountered and slayed, you have to accumulate some kills to be able to view all of the information about them though
•Not much content since i was focused on fixing old bad code, 6 new weapons and 4 new badges and elites got their "cooldown reduced by losing hp" mechanic efficiency reduced by 75% because it was quite cancerous to deal with them should they have any form of healing
•And some bug fixes, the full changelog is in the game if you like reading
Files
Get Warped
Warped
Status | In development |
Author | harakat |
Genre | Role Playing, Strategy |
Tags | Casual, Endless, Godot, Level Editor, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-based Strategy |
Languages | English |
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yay